GTA style Advanced driveable car system including car improved physics, damage and deformation, drift sound...
network replicated! (since 4.25)
Three detailed cars with 4 LODs each (SUV, Sedan, Hatchback)
Cars are split by body, parts and wheels
Each car is a child bluerprint from one master blueprint
Deformations are made by morph targets
Impacts are detected through a bone grid around the car
All car pieces are joint by constraints and...