Game-Ready Tree Creation from Maya to Unreal | Simon Barlehttps://www.artstation.com/artwork/8lNGmQhttps://gumroad.com/l/levelup_treecreationWe're thrilled to be featuring a...
Simon breaks down the process by sharing insights into how photogrammetry can be used as a tool for understanding shapes and surfaces. He shows his high poly modeling techniques for the tree trunk, berries, leaves, and branches. He covers sculpting in Zbrush, UV creation and setup, bark texture creation, tree...