Old Search System: CGCookie




  • CGCookie - Fundamental of Terrain Generation

    CGCookie - Fundamental of Terrain Generation In this course you'll learn how to manually create...


    In this course we'll cover: Using brushes to sculpt and modify the geometry of terrain
    Adding color with high resolution texture maps
    Creating and using Wind Zones for trees
    Importing and Creating raw heightmap files in Photoshop
    Using detail meshes for things like rocks or grass This will require a...


  • CGCookie - Fundmentals of Texturing

    CGCookie - Fundmentals of Texturing English | .MP4 | Video: AVC 1920x1080, 15 fps...


    The texture process begins with addressing a model's UV coordinates. UVs are the mechanism by which a 2D image is transposed on to a 3D model. It's an art form in itself to layout these coordinates to maximize texel density (amount of texture pixels utilized) while minimizing stretching (disproportion between...


  • CGCookie - Fundamentals of Lighting

    CGCookie - Fundamentals of Lighting English | .MP4 | Video: AVC (.mp4) 1920x1080 15fps |...


    To be a competent and/or skilled 3D artist, you need to understand first how you can introduce illumination into your scene. This can be accomplished with lamp objects like Spot lamps, Sun lamps, Area lamps, etc. You can also assign an emissive material to non-lamp objects so they illuminate as...


  • CGCookie - Fundamentals of Compositing

    CGCookie - Fundamentals of CompositingDuration: 40min | Video: AVC (.mp4) 1920x1080 15fps | Audio:...


    Compositing is sort of like Apple TV in that it's very useful but can be difficult to explain and understand. So let's break it down into a problem –> solution explanation. The Problem ————————————————– Rendering is always the bottle neck of a production pipeline due to the extended time required...


  • CGCookie - Fundamentals of the Unity Interface

    CGCookie - Fundamentals of the Unity Interface English | .MP4 | Video: h264, yuv420p, 1280x720,...


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  • CGCookie - Fundamentals of Shading

    CGCookie - Fundamentals of ShadingEnglish | .MP4 | Audio: aac, 44100 Hz, stereo | Video:...


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  • CGCookie - Fundamentals of 2D Development Unity Essentials

    CGCookie - Fundamentals of 2D Development Unity EssentialsEnglish | .MP4 | Video: h264, yuv420p, 1920x1080,...


    Things we'll discuss in this course include: Importing and using sprites and sprite sheets
    Slicing sprite sheets
    Simple animations
    Using Effectors
    Utilizing layers
    2D physics components
    Combining 2D and 3D elements We'll finish off the course by building a simple 2D platformer as we did with the Fundamentals of Physics...


  • CGCookie - Fundamentals of Particle Systems

    CGCookie - Fundamentals of Particle SystemsEnglish | .MP4 | Video: h264, yuv420p, 1920x1080, 30.00 fps...


    Things covered in this course include: Controlling the emission and shape of particles
    Using curves for fine tuning of various module settings
    Utilizing wind zones to mimic virtual wind blowing particles around
    Applying collisions to game objects which can then be used with scripted functions
    Using sub-emitters for things like...


  • CGCookie - C# Bootcamp for Unity

    CGCookie - C# Bootcamp for UnityEnglish | Video: h264, yuv420p, 1280x720, 30.00 fps | Audio:...


    This course will go over the basics of using C# in Unity and is aimed at beginners with little to no experience in scripting. Unlike other typical programming courses this will go from the very basics of learning scripting then going into creating a script in every single video. Rather...


  • CGCookie - Concept - Landscapes Course

    CGCookie - Concept - Landscapes Course Duration: 1h 57m | Video: AVC (.mp4) 1280x720 15fps...


    This course is a great one for beginners as well as those who have been practicing environment/landscape work for some time now. Sander’s does a fantastic job of “showing” not just “telling” the process. He delves into the process, tips, tricks, the thought process behind it, and everything that goes...


  • CGCookie - Blender - Rigging Vehicles with Automatic Suspension

    CGCookie - Blender - Rigging Vehicles with Automatic Suspension English | 3 Lessons | h264,...


    Creating a Dynamic Vehicle Rig
    To accomplish this task we'll be making heavy use of various constraints, including Locked Track, Track To, Transformation, Shrinkwrap, and others. All in all you will learn:
    How to keep the wheel assembly together, making all struts follow correctly
    How to compress and lengthen the suspension...


  • CGCookie - Rigging Tank Treads in Blender

    CGCookie - Rigging Tank Treads in Blender English | 5 Lessons | Video: AVC (.mp4)...


    To get you started we will begin by examining the various methods that are commonly used for treads and we'll look at why these methods often fail, then we'll look at a unique method of doing it that overcomes these problems. Finally we'll go through the process of actually building...


  • CGCookie - Mechanical Rigging of a Fighter Jet in Blender

    CGCookie - Mechanical Rigging of a Fighter Jet in Blender English | .mp4 | AVC...


    This course will teach you all you need to know in order to rig your own mechanical objects, be it vehicles, machinery, or even robots. Learn the basics of various constraints, including the Track To, Locked Track, and Transformation constraints Make use of specific parenting, empties, and object origins for...


  • CGCookie – Creating an Animated Character Splash Screen

    CGCookie – Creating an Animated Character Splash Screen Hello everyone and welcome to this Citizen...


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  • CGCookie - Fumefx Hires Simulation Optimization

    CGCookie - Fumefx Hires Simulation Optimization English | Team: N/A | .MP4 | h264, yuv420p,...


    In FumeFX Hires Simulation Optimization we'll talk about hi details smoke simulation and optimization. We'll prepare a setup to simulate a smoke "explosion" using a simple animated sphere with noise over as smoke emitter. Then we'll tweak parameters to have speed up and slow down and then how to add...


  • CGCookie - Nature Rendering

    CGCookie - Nature Rendering English | Team: N/A | .MP4 | h264, yuv420p, 1280x720, 23.98...


    Nature Rendering content:
    Part 1:
    In Nature rendering Part 1, we'll start exploring how to approach to nature rendering, and we'll start with a simple macro render of a tomato. We'll use spline/poly modeling to create the plant and the tomato, then we'll start to prepare a basic version of its materials....


  • CGCookie - Water and Firestorm

    CGCookie - Water and Firestorm English | Team: N/A | .MP4 | h264, yuv420p, 1280x720,...


    Water and Firestorm content:
    Part 1:
    In Water and Firestorm video we'll try to create a night scene over the sea level with a firestorm all around. We'll prepare the ocean level using the HOT, (Houdini Ocean Toolkit), plug-in, then we'll start preparing the basic fire setup, it will be based on...


  • CGCookie - 3ds Max: Working with Ocean and Fluids (Full 14 parts)

    CGCookie - 3ds Max: Working with Ocean and Fluids (Full 14 parts) English | AVC1...


    Then we'll go a little bit more in depth in the RF topic, working with a simple animated scene prepared in 3ds max and exported in RF using the SD file format. We'll see how to merge it, manage the Fill Object emitter to fill a mesh with water, find...


  • CGCookie - Noob to Pro Shader writing for Unity 4 Intermediate

    Noob to Pro Shader writing for Unity 4 – IntermediateEnglish | Team: N/A | .MP4...


    Noob to Pro Shader writing for Unity 4 - Intermediate content
    0 - Introduction
    1 - Transparent Cutaway
    2 - Transparent Texture
    3 - Cubemaps
    4 - Anisotropic Shading
    5 - Depth Fog
    6 - Depth of Field
    7 - Flat Translucency
    8 - Vertex Animation
    9 - Toon Shading
    Home Page:_http://cgcookie.com/unity/cgc-series/noob-to-pro-shader-writing-for-unity-4-intermediate/
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  • CGCookie - Noob to Pro Shader writing for Unity 4 Beginner

    Noob to Pro Shader writing for Unity 4 – BeginnerEnglish | Team: N/A | .MP4...


    Noob to Pro Shader writing for Unity 4 – Beginner content:
    01a - Fundamentals Intro
    01b - Fundamentals Theory
    01c - Fundamentals Practical
    02a - Lambertian Shading Intro
    02b - Lambertian Shading Theory
    02c - Lambertian Shading Practical
    03a - Specular Shading Intro
    03b - Specular Shading Theory
    03c - Specular Shading Practical
    04a - Rim Lighting Intro
    04b - Rim...

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