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  • FXPHD - ART102 - Artistic Foundations part 1

    FXPHD - ART102 - Artistic Foundations part 1http://www.fxphd.com/details/587/This course, taught by Ludovic Iochem, is designed...


    Iochem, who has been a Digital Matte Painter and Environment Artist for more than 13 years, had noticed recently that VFX artists were more and more technical, but less and less conscious of basic rules of composition or color harmony. He has worked to improve this situation by creating and...


  • FXPHD - DMP209 - Matte Painting Workshop I

    FXPHD - DMP209 - Matte Painting Workshop Ihttps://www.fxphd.com/details/552/In this first Matte Painting Workshop course ,...





  • FXPHD – HOU217 – Introduction to Houdini VEX and Python

    FXPHD – HOU217 – Introduction to Houdini VEX and Pythonhttps://www.fxphd.com/details/578/ This course covers the basics...


    Basic knowledge of Python and understanding of object-oriented programming is recommended as the whole Python component is completely concentrated on how Python works in Houdini and understanding the Houdini Object Model. In this part, we will go over manipulating nodes, parameters and geometry using Python, as well as reading a...


  • FXPHD – HOU301 – Advanced VEX & Python for Houdini TDs

    FXPHD – HOU301 – Advanced VEX & Python for Houdini TDshttps://www.fxphd.com/details/580/This course, taught by Jeronimo...


    The project itself involves creating a digital asset to manage the animation of Alembic files. The first functionality we add is the ability to extract the animation from the Alembic file into the object level so it can be used as a very efficient collision geometry in DOPs using the...


  • FXPHD – RFL205 - Big Water With RealFlow

    FXPHD – RFL205- Big Water With RealFlowhttps://www.fxphd.com/details/601/This project-based RealFlow course is geared towards the technically...


    Taught by Hashem Alshaer, this course covers a conceptually high-end visual effects scene. It uses heavily researched techniques to apply a well-focused art-directed look on an epic stormy water simulation, including a high waves beach scene and a big whale jump out and back into a large ocean surface. A...


  • FXPHD - NUK307 - Advanced Matte Painting

    FXPHD - NUK307 - Advanced Matte Paintinghttps://www.fxphd.com/details/414/For this advanced course, profs Ludovic Lochem and Nick...


    The course will start by examining the plate and sketch out a few concepts, and lay out several photos to see how we can fill this empty space to create a nice establishing shot. Then, as soon as the matchmove and camera is ready, we'll start to bring geometry into...


  • FXPHD - AFX219 - After Effects Project: The Trailer, Part 2

    FXPHD - AFX219 - After Effects Project: The Trailer, Part 2https://www.fxphd.com/details/336/ This course continues the...


    Leading the course as co-director is Danny Princz, a NYC-based After Effects artist. Joining him are Michelle Higa and Chris West. Danny Princz () is a freelance VFX/Mograph Artist based in NYC. He also directs and VFX supervises many of his projects. Danny was literally "born into the business" and...


  • FXPHD - FLM219 - Flame Full Commercial Production Workflow

    FXPHD - FLM219 - Flame Full Commercial Production Workflowhttp://www.fxphd.com/details/597/In the last few years, Flame has...


    These changes reflect in the daily life of any Flame artist. Ten years ago artists dealt with three to five versions of a commercial. Nowadays they have to deal with fifty or more. Add different formats and aspect ratios into the mix as well as constant changes to both the...


  • FXPHD - SYN301 - SynthEyes Advanced Survey Techniques

    FXPHD - SYN301 - SynthEyes Advanced Survey Techniqueshttps://www.fxphd.com/details/412/ In this advanced course, Victor Wolansky will...


    Later we will export these shots with multiple cameras to 3DS MAX and keep it all in real world units to match purchased or modeled to real sizes. We will also take a look the new distortion / undistortion workflow in the app as well as examine how to use...


  • FXPHD - GOL102 - Introduction to Golaem

    FXPHD - GOL102 - Introduction to Golaemhttps://www.fxphd.com/details/554/Golaem Crowd is an artist friendly crowd simulation tool...


    After an overview of the software to give a sense of how the various tools work together, weíll go through each element of Golaem Crowd in the order they\'d be used to build a shot, from integrating custom Maya assets to crowd distribution, behaviors, simulation and rendering. While the course...


  • FXPHD - C4D223 - Interdisciplinary Building Blocks in Cinema 4D

    FXPHD - C4D223 - Interdisciplinary Building Blocks in Cinema 4Dhttps://www.fxphd.com/details/553/ Interdisciplinary Building Blocks in Cinema...


    The process starts with proper 3D modeling of the blocks, using subdivision techniques to get good looking geometry, rather than just crashing and intersecting primitives into each other. From there, a user data control panel is required to help control every necessary option of the individual blocks, from their size,...


  • FXPHD - HOU120 - Houdini Procedural Spline Modeling

    FXPHD - HOU120 - Houdini Procedural Spline Modelinghttps://www.fxphd.com/details/570/ Solid geometry foundations are the key to...


    This course will guide you through two procedural generation exercises of wasp nest formations. Starting from a thorough analysis of reference and a set of creative objectives, you will use Houdini\'s proceduralism to produce a completely procedural as well as realistic end result.Techniques involved will use both low-level foundations and...


  • FXPHD - HOU104 - Houdini contexts

    FXPHD - HOU104 - Houdini contextshttps://www.fxphd.com/details/571/Learning Houdini can seem like a daunting task, especially if...


    This course will give you the necessary tools to be able to work procedurally and learn to develop your own solutions and tools. By the end of the course, you will feel comfortable in building your own setups in Houdini 17 and be able to follow more advanced tutorials. All...


  • FXPHD - HOU145 - Impact Based Particle Setups in Houdini

    FXPHD - HOU145 - Impact Based Particle Setups in Houdinihttp://www.fxphd.com/details/602/One of the key components of...


    This course, taught by Jeronimo Maggi, covers how to sculpt and perfect this extremely common aspect of most FX shot work: the creation of secondary particles and the technical and creative processes behind it. Appropriate size distributions, shaping, motion, and orientations will be covered. On completion of the course, you...


  • FXPHD - HOU140 - Houdini FX Tool Building Foundation

    FXPHD - HOU140 - Houdini FX Tool Building Foundationhttp://www.fxphd.com/details/591/This introductory level offering aims to get...


    We\'ll show how to provide hooks to users so that they can customize parts of the setup, how to create custom viewport handles, and how to improve the setup by finding inefficiencies and fixing them. We\'ll use Python to control Houdini on a deep level with the OTL\'s HDAModule, as...


  • Videohive - Smoke Fx - 20950902

    Videohive - Smoke Fx - 20950902 | 1920x1080 | No Plugins Required | 952mb https://videohive.net/item/smoke-fx/20950902...


    full HD (1920×1080).. Photo PNG + Alpha Audio – The music is not included. You can get it here 1, Don’t Forget To Rate It Seasonal My Logo formation


  • FXPHD - ANI104 - Principles of Animation

    FXPHD - ANI104 - Principles of Animationhttps://www.fxphd.com/details/566/ This course focuses on the 12 principles of...


    Members will work through animation exercises that become progressively more challenging and complex, allowing application of the principles and helping structure the learning experience. While the course is taught using Maya, all the principles and concepts will apply in any 3D software that is capable of animation. Knowledge of Maya...


  • Videohive Aurora Fx 25705020

    Videohive Aurora Fx 25705020 Alpha Channel : No | Looped Video : Yes | Frame...





  • fxphd - MYA229 - Look Development using Maya and Arnold

    fxphd - MYA229 - Look Development using Maya and Arnoldhttp://www.fxphd.com/details/582/This course, from professor and VFX...





  • fxphd - ENV280 - Texturing in Substance Designer and Painter

    fxphd - ENV280 - Texturing in Substance Designer and Painterhttp://www.fxphd.com/details/596/This course, from CG supervisor Charles...



    ENV180 Fundamentals in Substance Design.part1.rar
    ENV180 Fundamentals in Substance Design.part2.rar