Sculpting a Low Polygon Jacket Using UVs in ZBrushDuration: 1hr 44m | Video: h264, yuv420p,...
We\'ll start by creating a base mesh in Maya and focus on creating a clean and efficient UV map. Next we\'ll employ a different kind of sculpting technique and workflow in order to create a cool looking low-poly jacket in just under two hours. We\'ll then finish it off by...