Game Engine Architecture by Jason GregoryEnglish | 1 Aug. 2018 | ISBN: 1138035459 | 1240...
New to the Third Edition
This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:
computer and CPU hardware and memory caches,
compiler optimizations,
C++ language standardization,
the IEEE-754 floating-point representation,
2D user interfaces,
plus an entirely new chapter on hardware parallelism and concurrent programming.
This...