Baking Texture Maps in Substance Designer Duration: 1hr 24m | Video: h264, yuv420p, 1280x720 30fps...
You\'ll start out learning how to bake two very common types of texture maps, Ambient Occlusion and Normal maps. From there, you\'ll continue working through the bakers and take a look at an extremely useful baker that can bake color information from material color or ZBrush polypaint to a low-resolution...