The Gnomon Workshop - Creating a Stylized 3d Character Illustration - Zbrush, Maya, Marvelous Designer...
The workshop begins with the loose sketching of concepts and compositions in Photoshop, sculpting in ZBrush, and covers a small amount of Marvelous Designer. Further modeling, retopology, and UV-ing work are then taken care of in Maya. The second half of Amy's workshop includes her texturing workflow in Substance Painter,...