Old Search System: gnomon




  • Gnomon - Controlled Building Demolition FX in Houdini

    Gnomon - Controlled Building Demolition FX in Houdini http://www.thegnomonworkshop.com/tutorials/controlled-building-demolition-fx-in-houdini Discover how to create an art-directable...






  • Gnomon – Digital Painting in Photoshop with Dave Neale

    Gnomon – Digital Painting in Photoshop with Dave Neale http://www.thegnomonworkshop.com/tutorials/digital-painting-in-photoshop Take your digital painting to...






  • Gnomon – Superhero Concept Design for Film and TV with Luca Nemolato

    Gnomon – Superhero Concept Design for Film and TV with Luca Nemolato http://www.thegnomonworkshop.com/tutorials/superhero-concept-design-for-film-tv earn how...






  • The Gnomon Workshop – Creativity - Story and Character Development with Iain McCaig

    The Gnomon Workshop – Creativity - Story and Character Development with Iain McCaig http://www.thegnomonworkshop.com/tutorials/creativity-story-character-development What...


    Iain McCaig believes that one of the best ways to talk about creativity is to actuallybe creative. His two-volume workshop series for The Gnomon Workshop documents the entire process of his journey from an initial story that he creates from scratch. Beginning the video tutorial with absolutely nothing prepared beforehand,...


  • The Gnomon Workshop – Creativity - Creature and World Design with Iain McCaig

    The Gnomon Workshop – Creativity - Creature and World Design with Iain McCaig https://www.thegnomonworkshop.com/tutorials/creativity-creature-world-design Following...


    Iain McCaig believes that one of the best ways to talk about creativity is to actually be creative. His two-volume workshop series for The Gnomon Workshop documents the entire process of his journey from an initial story that he creates from scratch. Beginning the video tutorial with absolutely nothing prepared...


  • The Gnomon Workshop – Creature Grooming Techniques in Houdini

    The Gnomon Workshop – Creature Grooming Techniques in Houdinihttps://www.thegnomonworkshop.com/tutorials/creature-grooming-techniques-in-houdiniLearn how to create convincing creature grooms...


    Once in Houdini, Luis provides an introduction to how Houdini creates hair before he prepares all of the objects and creates the various VDBs, and separates the mesh to create the groom. You'll learn how to take advantage of the tools that Luis widely uses, including the Curve Advect Tool,...


  • The Gnomon Workshop - Matching a Stylized Concept in ZBrush

    The Gnomon Workshop - Matching a Stylized Concept in ZBrushhttp://www.thegnomonworkshop.com/tutorials/matching-a-stylized-concept-in-zbrushLearn how to translate a 2D...






  • The Gnomon Workshop - Optimization For Games - Settings, Materials, Textures & Commands

    The Gnomon Workshop - Optimization For Games - Settings, Materials, Textures & CommandsAs important as...


    The workshop begins by examining the various aspects of exporting static meshes from Maya as well as how to set up the import settings in Unreal Engine. Rodrigo follows with a more specific look at the important settings within assets that will help reduce the impact on performance; the same...


  • The Gnomon Workshop - Creating Digital Doubles With Single-Camera Photogrammetry

    The Gnomon Workshop - Creating Digital Doubles With Single-Camera PhotogrammetryPhotogrammetry has become an integral part...


    Adam takes a guerrilla approach to capture 3D heads using single-camera head scanning. His complete process is shown before he pre-processes the resulting images in Lightroom. With this particular workflow, Agisoft Metashape is introduced to process the scan data, before the mesh cleanup work can begin in ZBrush. Adam then...


  • The Gnomon Workshop - Gaea Essentials - Create Realistic Procedural Environments

    The Gnomon Workshop - Gaea Essentials - Create Realistic Procedural EnvironmentsProcedurally generated terrains that can...


    In this comprehensive crash course for Gaea, Dax shares techniques that have been used on high-budget productions to create a multitude of photorealistic environments, including an overview of how to use real-world satellite data and Dax's personal techniques for "bulking up" and eroding terrains for naturalistic results. As the workshop...


  • The Gnomon Workshop - Material Texturing for Production in Mari & Maya

    The Gnomon Workshop - Material Texturing for Production in Mari & MayaThis comprehensive material texturing...


    Peter reveals how to texture assets for RenderMan using physical values and shows how to create some of the major materials, highlighting a combination of techniques that are both procedural and texture-library-based. He also explains how to use physical values for texturing from the Index of Refraction databases and discusses...


  • The Gnomon Workshop - Creating An Original 3D Creature Concept

    The Gnomon Workshop - Creating An Original 3D Creature ConceptCreating original creature designs using characteristics...


    With a project like this, reference is key. Kurtis shares how he searches for and explores references that will help him hone in on the look and feel of the character he's creating, before fleshing the creature out in 3D using ZBrush. From there, Kurtis' workflow covers his retopology work...


  • The Gnomon Workshop – Lighting & Look Dev Essentials Vol. 1 Lighting Theory With Adrien Vallecilla

    The Gnomon Workshop – Lighting & Look Dev Essentials Vol. 1 Lighting Theory With Adrien...


    The workshop kicks off with fundamental lighting theory, discussing the core differences between real-world lighting and CG, as well as how to recreate natural phenomena using 3D tools. In this case, Adrien teaches using Maya with Redshift, however, the theory can be applied to other 3D packages and rendering engines....


  • The Gnomon Workshop – Procedural Shading Techniques For Houdini & Arnold

    The Gnomon Workshop – Procedural Shading Techniques For Houdini & Arnold Learn to create photorealistic...


    During the course of 8.5 hours, Wojtek reveals his personal collection of techniques used in production and developed over several years while creating visual effects for a variety of entertainment projects. He covers not only detailed methods for creating procedural shaders but also discusses how Houdini's procedural nature can be...


  • The Gnomon Workshop – The Art of the Armature Mastering the Pose with John Brown

    The Gnomon Workshop – The Art of the Armature Mastering the Pose with John BrownCreating...





  • The Gnomon Workshop – Lighting & Look Dev Essentials Vol. 2: Shading & Texturing

    The Gnomon Workshop – Lighting & Look Dev Essentials Vol. 2: Shading & Texturing Strengthen...


    To demonstrate some of the different approaches to look dev, Adrien showcases his strategy when doing look development for vehicles and human characters, before concluding the workshop with a detailed look at the still-life scene created in Volume 1. Follow along as Adrien discusses how to add an extra layer...


  • The Gnomon Workshop - Photorealistic Character Look Dev In Maya & Arnold

    The Gnomon Workshop - Photorealistic Character Look Dev In Maya & Arnoldhttp://www.thegnomonworkshop.com/tutorials/photorealistic-character-look-dev-in-maya-arnoldLighting, Shading & Rendering...


    Starting in Maya, Sefki shares his techniques to light the character model, utilizing area lights, HDRI maps, and light blockers to establish the right mood before adjusting the camera to achieve the very best likeness of his digi-double.
    The look-dev process begins with the set up of the shaders for the...


  • The Gnomon Workshop - Getting Started with Look Development in Houdini

    The Gnomon Workshop - Getting Started with Look Development in Houdinihttps://www.thegnomonworkshop.com/tutorials/getting-started-with-look-development-in-houdiniHoudini is fast becoming one...


    Brent begins with creating a reusable look development kit that will be helpful with all your future projects to easily access HDRIs, Cameras, and Macbeth Chart. He then details the UV stage in Maya, which he's found to hold a level of importance that is often overlooked. Substance Designer is...


  • The Gnomon Workshop – Introduction to Creating Game-Ready Foliage

    The Gnomon Workshop – Introduction to Creating Game-Ready Foliage Creating game-ready foliage by hand is...


    The entire pipeline of foliage creation is covered, starting with an initial block-out based on the gathered references and moving into the modeling and sculpting process using the industry-standard tools Maya and ZBrush to flesh out the look of the plants. The texture-creation portion delves into Substance Painter and Substance...


  • Gnomon Workshop - Creating A Stylized Female Character - The Making of Lyn-Z with Crystal Bretz

    Gnomon Workshop - Creating A Stylized Female Character - The Making of Lyn-Z with Crystal...


    Starting with the base mesh supplied we will sculpt the body in ZBrush and move on to modeling props in Maya and talk about techniques and workflows along the way. After creating the base body, we will use it to create clothing in Marvelous Designer and show methods for retopology...