Old Search System: gnomon




  • The Gnomon Workshop – Master Rigging & Python Scripting In Maya

    The Gnomon Workshop – Master Rigging & Python Scripting In Mayahttps://www.thegnomonworkshop.com/tutorials/master-rigging-python-scripting-in-mayaAutomating different rigging setups is...






  • The Gnomon Workshop – Introduction to Maya 2020 Interface and Workflow

    The Gnomon Workshop – Introduction to Maya 2020 Interface and WorkflowAutodesk's Maya 2020 is the...


    Veteran VFX artist and instructor, Eric Keller, puts Maya 2020 through the paces in this 15-hour workshop while giving you all the in-depth descriptions of the interface and tools needed for a full grasp of the tool. The training covers all the essential areas of the Maya toolkit including modeling,...


  • The Gnomon Workshop – Introduction To Creature Design Volume 1

    The Gnomon Workshop – Introduction To Creature Design Volume 1 Blockbuster creatures and monsters all...


    Before delving into the world of creature design, you'll encounter many questions. How do you bring an unimagined creature into existence? How big, small, dangerous, or strong should it be? What environment will the creature be occupying and what role does it play? Will it have any unique skills or...


  • The Gnomon Workshop – Introduction to Creature Design Volume 2

    The Gnomon Workshop – Introduction to Creature Design Volume 2https://www.thegnomonworkshop.com/tutorials/introduction-to-creature-design-volume-2 Senior Character and Creature Concept...


    Kyle revisits the original reference used to create imagined shapes in Volume 1 and this time puts them to work to show how to apply color and texture to designs. Taking the final creature concept from Volume 1, Kyle's first color demonstrations reveal how to rapidly ideate using different color...


  • The Gnomon Workshop – Subtle Performance Workflow 2

    The Gnomon Workshop – Subtle Performance Workflow 2Realistic facial animation can be a tricky beast....


    Subtle Performance Workflow Vol. 1, by Ted Lister, covered the preparation for an animated performance shot and detailed the body animation part of the process. In this second volume, Ted Lister continues his lessons with a focus on animating the face, using Kiel Figgins' Sicarius rig, revealing how to marry...


  • The Gnomon Workshop - Introduction to Creating Facial Blendshapes in Maya

    The Gnomon Workshop - Introduction to Creating Facial Blendshapes in Mayahttps://www.thegnomonworkshop.com/tutorials/introduction-to-creating-facial-blendshapes-in-maya The face is one...


    This workshop assumes you have no prior knowledge of blendshapes, and takes you through the full facial process using Autodesk Maya. Derrick starts with a thorough explanation of FACS (Facial Action Coding System), before preparing a ZBrush head for deformation, breaking down essential shapes needed for each region of the...


  • The Gnomon Workshop – Robotic 3D Design for Entertainment

    The Gnomon Workshop – Robotic 3D Design for Entertainmenthttps://www.thegnomonworkshop.com/tutorials/robotic-3d-design-for-entertainment In this class Vitaly demonstrates and...






  • The Gnomon Workshop - 3D Landscapes with Houdini and Clarisse

    The Gnomon Workshop - 3D Landscapes with Houdini and Clarissehttps://www.thegnomonworkshop.com/tutorials/3d-landscapes-with-houdini-and-clarisse In this tutorial, Generalist James...


    The goal of this tutorial is to take you through all the steps involved in a large environment build of a mountain landscape, and how they all link together, so you can experiment, play, and enjoy building up your own shots from beginning to end.



  • The Gnomon Workshop - Understanding The Principles of Poster Design

    The Gnomon Workshop - Understanding The Principles of Poster Designhttps://www.thegnomonworkshop.com/tutorials/understanding-the-principles-of-poster-design Understanding The Principles of Poster...


    What is a poster? More importantly: What is the role of a poster? Sit back and relax while learning the complete life cycle of a successful poster — as mastered by a designer and art director with more than two decades of experience crafting campaigns for entertainment clients. Layer by...


  • The Gnomon Workshop – Rigging The Jaw With Python in Maya

    The Gnomon Workshop – Rigging The Jaw With Python in Mayahttps://www.thegnomonworkshop.com/tutorials/rigging-the-jaw-with-python-in-mayaWhen it comes to rigging,...


    Taking a production-approved approach to rigging, Arturo details how to create a completely rebuildable jaw rig. While these types of rigs often require lots of objects and nodes, this is simply not efficient when done manually. Arturo's approach shows how to create the rig using guides. You'll follow along as...


  • The Gnomon Workshop – Character Rigging in Maya for Game Production

    The Gnomon Workshop – Character Rigging in Maya for Game Productionhttps://www.thegnomonworkshop.com/tutorials/character-rigging-in-maya-for-game-productionLearn the core concepts of...


    Follow along as Taylor introduces fundamental rigging concepts and walks through the steps to building efficient character rigs for games. From establishing a character pipeline to setting up the bind skeleton and creating a control rig, all the way through to building automated rigging and animation systems; this workshop details...


  • The Gnomon Workshop – Introduction To Zbrush 2021

    The Gnomon Workshop – Introduction To Zbrush 2021https://www.thegnomonworkshop.com/tutorials/introduction-to-zbrush-2021Introduction to ZBrush 2021 is the most comprehensive...


    The first follow-along tutorial in this workshop tackles how to sculpt a character bust from a sphere while teaching the core ZBrush concepts, such as DynaMesh and how to effectively use subdivision levels, as well as demystifying the ZBrush interface and navigation. Subsequent chapters delve further into a more in-depth...


  • The Gnomon Workshop – Creating Creature Hair & Fur Grooms in Houdini with Kristin Farrensteiner

    The Gnomon Workshop – Creating Creature Hair & Fur Grooms in Houdini with Kristin Farrensteinerhttps://www.lotpixel.com/3d-model-single?id=37...


    This 19-chapter workshop begins by tackling the basics of a non-destructive and procedural grooming workflow in Houdini 18. Kristin focuses on setting up a mesh from scratch and how to separate specific fur regions based on different artistic compositions. With the foundations covered, she then dives deeper into the technical...


  • The Gnomon Workshop – Creating a Fantasy Creature 3D Character Creation in ZBrush and Maya with Babak Bina

    The Gnomon Workshop – Creating a Fantasy Creature 3D Character Creation in ZBrush and Maya...


    The 5-hour workshop begins with a sketch — in this case, a concept based on macro photography of a silkworm. The drawing is taken as a rough idea for a 3D model into ZBrush, where all further design decisions are made. Babak reveals some of his favorite ZBrush tools that...


  • The Gnomon Workshop – Product Rendering with V-Ray Lighting and Post-Production Techniques with Jesse Flores

    The Gnomon Workshop – Product Rendering with V-Ray Lighting and Post-Production Techniques with Jesse Floreshttps://www.thegnomonworkshop.com/tutorials/product-rendering-with-v-rayDiscover...


    With over four hours of lectures, Product Rendering with V-Ray discusses the importance of how to set up your 3D camera in Maya and explains how various angles affect the value of the products you're shooting as well as how each decision has an impact on your workflow. The lectures...


  • The Gnomon Workshop - Creating a Combat Finishing Takedown

    The Gnomon Workshop - Creating a Combat Finishing Takedownhttps://www.thegnomonworkshop.com/tutorials/creating-a-combat-finishing-takedownMastering a finishing takedown animation is made...


    Detailing the process that he uses to create production-quality animations, Patrick's workshop shows how to set up the selected rigs, and shares how to shoot self-reference video footage to inform the block out and key poses for the animation. The lecture details how adding breakdown poses can create more structure...


  • The Gnomon Workshop – Introduction to Substance Painter 2020

    The Gnomon Workshop – Introduction to Substance Painter 2020https://www.thegnomonworkshop.com/tutorials/introduction-to-substance-painter-2020 Substance Painter 2020 is an industry-standard...


    Chris's direct approach begins with a detailed introduction to the tools and features; he provides a robot model (Tike) for you to start your Substance adventure — so that it's more exciting than working on a sphere. Once the basics have been established, Chris digs deeper into the workflow of...


  • Gnomon Workshop - Introduction to flip fluids in Houdini

    Gnomon Workshop - Introduction to flip fluids in Houdinihttps://www.thegnomonworkshop.com/tutorials/introduction-to-flip-fluids-in-houdiniDanny Barnhart cracks open his simulation secrets...


    Starting out with Houdini's Shelf tools, this 3-hour workshop begins with how to create a simple setup of geometry emitting fluid into a glass object before diving into the simulation work. Danny then delves into creating custom attributes in Houdini to replicate the interaction between foams and liquids, and reveals...


  • The Gnomon Workshop – Subtle Performance Workflow Vol. 1

    The Gnomon Workshop – Subtle Performance Workflow Vol. 1 Less is more in the world...


    In this tutorial, Lead Animator Ted Lister takes you through his workflow and the decisions he makes as he animates an understated and naturalistic performance piece based on dialogue from Horror Express. The selected dialogue has many opportunities for acting to the subtext rather than to the literal dialogue, and...


  • The Gnomon Workshop – Facial Animation for Feature Animated Films

    The Gnomon Workshop – Facial Animation for Feature Animated Filmshttps://www.thegnomonworkshop.com/tutorials/facial-animation-for-feature-animated-films In this workshop, Victor Navone,...


    Victor has been animating at Pixar since 2000, starting on Monsters, Inc. and working on every feature film as well a number of shorts, including the "SparksShorts." In this three-hour workshop, he discusses what exactly "appeal" in animation means as well as how to apply it to your animations. The...