Old Search System: gnomon master class




  • The Gnomon Workshop - Introduction to Substance Painter 2018

    The Gnomon Workshop - Introduction to Substance Painter 2018 English | ~4 hrs | Video:...






  • The Gnomon Workshop - Drawing the Figure Vol. 1 - 2

    The Gnomon Workshop - Drawing the Figure Vol. 1 - 2 English | 3hr 10m...


    This lecture is the first of a series on how to approach drawing the human figure. In this series, Jack states that a successful figure drawing must include evidence of three sets of information: gestural, structural, and anatomical; the first being the focus of this particular demonstration. Gesture drawing establishes...


  • The Gnomon Workshop - Concept Design Workflow Vol 1: Composition Sketching

    The Gnomon Workshop - Concept Design Workflow Vol 1: Composition SketchingEnglish | 279m | Video:...


    Using the methods of a traditional painter in a digital medium, students will learn how to bridge the gap between a variety of quick ideation sketches and a finished concept painting with a sense of story. Home Page -




  • The Gnomon Workshop - Introduction to Maya Fluid Effects Volume 3: Advanced Cloud Simulation Techniques

    The Gnomon Workshop - Introduction to Maya Fluid Effects Volume 3: Advanced Cloud Simulation Techniques...


    Wayne thoroughly addresses the various technical challenges, and solutions, as a space cruiser passes through storm clouds that must realistically react to its shape while being illuminated by lightning strikes. Reference is evaluated is order to ensure believable results as the lesson goes in-depth on how to effectively control fluid...


  • The Gnomon Workshop - Texturing and Shading for Production

    The Gnomon Workshop - Texturing and Shading for Production Duration 7h 55m | MKV |...


    Planning early on and maintaining an organized scene not only keeps an asset moving smoothly through the pipeline but relieves any technical burden to the artist, freeing them to focus on what is important; the art. Jesse begins by analyzing various materials and explains how he approaches these scenarios, moving...


  • The Gnomon Workshop - Matte Painting for Production with Jared Simeth

    The Gnomon Workshop - Matte Painting for Production with Jared SimethEnglish | 5+ hrs |...


    Starting with concept paintings provided by BTS Art Director Mark Goerner, Jared goes through the process of creating simple 3D geometry and matching the camera in Maya. In Photoshop® he executes both a pan and tile style 2D matte painting, and one to be used with a 3D camera move....


  • The Gnomon Workshop - Anatomy Workshop Volume 3: Skeletal Structure, Mechanics and Proportion

    The Gnomon Workshop - Anatomy Workshop Volume 3: Skeletal Structure, Mechanics and Proportion English |...


    He breaks down the primary landmarks and planes of each structure and identifies features on specific bones important to the mechanics and motion. Charles also discusses the skeletal mechanics of each structure to provide the mechanical understanding of the system in order to achieve more realistic and dynamic figure drawings....


  • The Gnomon Workshop - Creating Key Art Illustration for Film and Games

    The Gnomon Workshop - Creating Key Art Illustration for Film and GamesEnglish | 2hr 5m...


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  • The Gnomon Workshop - Combat Animation for Games

    The Gnomon Workshop - Combat Animation for Games English | 4+ hrs | Video: 1080p...


    He begins with an introduction to the Gnomon Bounty Hunter rig in Maya, followed by a lecture on the concepts of successful combat including personality, energy and flow. He then works through generating a good idea and executing it via first, second and polish passes. Students will gain a strong...


  • The Gnomon Workshop - Octane Render for Maya

    The Gnomon Workshop - Octane Render for Maya Duration: 327m | Project files Included |...


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  • The Gnomon Workshop - Anatomy Workshop Volume 6 - Structure and Anatomy of the Arm

    The Gnomon Workshop - Anatomy Workshop Volume 6 - Structure and Anatomy of the Arm...


    Starting with the shoulder and upper arm, he works his way down to the forearm's muscle groups, explaining supination and pronation while also discussing the muscle connections and their action. In the last four chapters, Charles works from different examples of photo reference, identifying key structural landmarks while also deconstructing...


  • The Gnomon Workshop - Hyper-realistic Insect Design with Eric Keller 2017

    The Gnomon Workshop - Hyper-realistic Insect Design with Eric Keller 2017 Duration 7h 23m With...


    Eric takes the design from basic blockout using Dynamesh all the way to completed model. The chapters focus on how to sculpt and detail specific parts of the insect based on comparisons with other insects. The final model is then rigged and posed in Maya and lit and rendered based...


  • The Gnomon Workshop - 3D Scan and Retopology for Production

    The Gnomon Workshop - 3D Scan and Retopology for Production https://www.thegnomonworkshop.com/tutorials/3d-scan-and-retopology-for-production In this workshop, Designer...


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  • The Gnomon Workshop - Dynamic Figure Drawing: The Body

    The Gnomon Workshop - Dynamic Figure Drawing: The BodyEnglish | 3+ hrs | Video: 480p...


    David demonstrates how to pose a simple tube form effectively, allowing you to block-in and draw a figure in perspective and in a variety of poses. He discusses balance, posture and presentation, emphasizing line weight and lighting. Finally, David puts everything together and draws fully realized bodies with a variety...


  • The Gnomon Workshop - Environment Art Lookdev Using Unreal & Photogrammetry

    The Gnomon Workshop - Environment Art Lookdev Using Unreal & Photogrammetry English | 2h 19m...


    Brian discusses sculpting techniques for rocks using ZBrush and then textures one using Substance Painter with the photo scanned textures as a base. After he has all of the game-ready assets, he goes over the philosophy and approach of "asset gyms" that are often used in production settings to help...


  • The Gnomon Workshop - Character Design for Animation Part 1, Headshots and Creating Compelling Personalities

    The Gnomon Workshop - Character Design for Animation Part 1, Headshots and Creating Compelling PersonalitiesEnglish...


    Gil stresses the various visual relationships within individual characters while addressing the complementary relationship between the two fighters. Through a methodical process, beginning with a design brief followed by reference gathering, through traditional approaches to silhouette design and ending on detailed orthographic views and expression sheets, Gil shares his thoughts...


  • The Gnomon Workshop - CityEngine in VFX Shot: Based Approach To High Quality Procedural Film Sets

    The Gnomon Workshop - CityEngine in VFX Shot: Based Approach To High Quality Procedural Film...


    He continues with introductions to Esri CityEngine and NextLimit\'s Maxwell Render. Further on, he presents an example of a near-futuristic Dubai-esque set in CityEngine, then continues to show how to create a second, similar set from scratch. Using a proposed scripted render pipeline that allows rapid design iterations, he ports...


  • The Gnomon Workshop - Introduction to ZBrush 4R8 + ZBrush 2018 Update

    The Gnomon Workshop - Introduction to ZBrush 4R8 + ZBrush 2018 Update Duration 16h 30m...


    Over the course of 16 hours of instructional video, Madeleine provides a detailed explanation of each tool and process from a practical approach with an emphasis on technique. She also demonstrates sculpting, texturing and detailing workflows. The lessons start with a brief overview of the UI for the novice, along...


  • The Gnomon Workshop - Anatomy Workshop Volume 6: Structure and Anatomy of the Arm

    The Gnomon Workshop - Anatomy Workshop Volume 6: Structure and Anatomy of the Arm English...


    Starting with the shoulder and upper arm, he works his way down to the forearm\'s muscle groups, explaining supination and pronation while also discussing the muscle connections and their action. In the last four chapters, Charles works from different examples of photo reference, identifying key structural landmarks while also deconstructing...


  • The Gnomon Workshop - V-Ray Fundamentals: Materials, Lights and Linear Workflow

    The Gnomon Workshop - V-Ray Fundamentals: Materials, Lights and Linear WorkflowEnglish | 5+ Hours |...


    He then moves onto Lights and Materials, including the Blend Material, Sub-Surface Scattering, and Displacement. Next, he discusses the new V-Ray RT and the GPU accelerated rendering features before moving to Global Illumination and the various ways to achieve high quality GI renders quickly using advanced baking of GI maps....